Update to AI System, New Map, and Experience System
The First Devlog for version 0.09:
Upgraded AI System, Zombies can now react to player decisions, and what weapon the player is using.
Altered walls in map, the walls are now solid and the player can't pass through them.
And added prefab assets, using char. So i'll place houses, walls, etc
There are a few bugs I'm trying to work out on these, and should have them fixed by the time 0.09 comes out.
The option menu will be updated and functional, though the game also uses a 'config' system with an .ini parser and you can change some setting in the config/config.ini section of the game.
This is mostly for manually overriding zombie amounts, spear length, health, etc. But eventually it will control the options menu, and custom settings will be able to be changed in game, or in config.
I plan to add an experience system, which will be saved and you can load your player's experience back up.
The experience system hasn't been completed yet, but is being worked on at the moment; and release is planned
very soon.
Update:
Now the options menu is ready for use, with savable settings
Files
Get asciiZombies
asciiZombies
A retro zombie ascii game, built using C++, and Raylib.
| Status | In development |
| Author | LeEmHolder |
| Genre | Survival |
| Tags | 2D, ascii, c, raylib, Retro, Short, Singleplayer, Top-Down |
More posts
- Update 0.09476 days ago
Leave a comment
Log in with itch.io to leave a comment.